

Title: PlayStation’s Live-Service Challenges Persist as Haven Studios Founder Jade Raymond Exits
Sony’s ambitious venture into the live-service gaming domain has encountered yet another hurdle with the resignation of Jade Raymond, the leader of Haven Studios and a notable presence in the gaming sector. Raymond’s departure, which follows mere weeks after the first external playtest of Haven’s inaugural title Fairgame$, signifies another obstacle in PlayStation’s broader strategy to branch out beyond its traditional single-player blockbuster successes.
Jade Raymond Bids Farewell to Haven Studios
As reported by Bloomberg, Jade Raymond has discreetly left Haven Studios, the Montreal-based studio she established in 2021, shortly after the studio carried out its initial external test for Fairgame$. While Sony did not disclose a specific reason for her departure to the studio’s employees, the company released a statement commending Raymond’s contributions:
“Jade Raymond has been an extraordinary partner and visionary in the creation of Haven Studios. We express our sincere gratitude for her leadership and contributions, and we wish her the very best in her future endeavors.”
Raymond, a seasoned professional in the industry, is widely recognized for her tenure at Ubisoft, where she played an instrumental role in the development of major franchises such as Assassin’s Creed, Splinter Cell, and Watch Dogs. She subsequently joined Electronic Arts, where she led the ill-fated Project Ragtag, a Star Wars title that eventually faced cancellation. Her decision to establish Haven Studios was perceived as a daring move, with Sony acquiring the studio in 2022 as part of its live-service expansion.
Fairgame$: A Vital Component of Sony’s Live-Service Strategy
Fairgame$, a competitive heist-themed shooter akin to Payday, was unveiled in May 2023 and was originally projected for a late 2025 launch. However, Bloomberg has indicated that the game has now been postponed to 2026. This title is among the few remaining projects from Sony’s initial lineup of 12 live-service games previously announced.
The game is being crafted exclusively for the PlayStation 5 and aims to provide a novel spin on cooperative multiplayer gameplay. Although details are sparse, the idea of players engaging in high-stakes heists within a stylized, near-future environment has sparked cautious optimism among enthusiasts.
A Troubled Live-Service Initiative
Sony’s venture into live-service gaming has been far from seamless. Several prominent projects have already been canceled or postponed:
– The Last of Us Online, a multiplayer counterpart to the celebrated franchise by Naughty Dog, was scrapped after years of development.
– Concord, a hero shooter from Firewalk Studios, failed to generate interest and was removed from digital stores.
– A multiplayer variant of God of War and a Spider-Man multiplayer game, The Great Web, were allegedly in development but have since been either shelved or left in uncertainty.
– Bungie’s Marathon, a reboot of the iconic sci-fi shooter, is still on track for release later this year, providing a glimmer of hope for Sony’s live-service objectives.
– Helldivers 2, developed by Arrowhead Game Studios, has emerged as a rare success, garnering positive reception and sustaining a robust player community.
Raymond’s exit adds to the mounting apprehensions regarding the viability of Sony’s live-service approach. With the company historically thriving in narrative-rich, single-player experiences like God of War, Horizon, and The Last of Us, the shift to multiplayer and live-service games has proven to be a challenging transition.
What Lies Ahead for Haven Studios?
In the wake of Raymond’s departure, the future of Haven Studios and Fairgame$ remains in flux. The studio continues to function under Sony’s supervision, and development on the game is said to be ongoing. However, leadership changes at this development stage can often lead to shifts in direction, delays, or even cancellations.
Sony’s statement indicates that the company remains dedicated to the project, but the absence of a clear successor or roadmap brings about uncertainty regarding the studio’s future direction.
Conclusion
Jade Raymond’s departure from Haven Studios is a notable setback to Sony’s live-service aspirations. As one of the most prominent figures spearheading this new initiative, her exit highlights the challenges Sony confronts in adapting to a swiftly changing multiplayer environment dominated by established titans like Fortnite, Apex Legends, and Call of Duty: Warzone.
With only a limited number of live-service projects still actively being developed, Sony may need to reevaluate its strategy and refocus on what it excels at — delivering exceptional, narrative-centric experiences — while seeking more sustainable methods for exploring multiplayer and live-service frameworks.
For the time being, all attention will be directed toward Fairgame$ and whether it can defy the odds and emerge as the breakout sensation Sony has been striving for in the live-service sector.
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